Tuesday, August 9, 2011

Boo. No Win Phone 7 for me - all managed, no unmanaged. Sad!

Windows Phone?

I'ma take a crack at a Windows Phone build tonight. Will I be lucky?

green eyed monster


Days gone by....

You know what I miss? Space sims. Back when men were men, and computers were metal - they could cut you. Back when you had to read the goddamned manual. Back when games came with keyboard overlays. Back when configuring UMBs was just part of starting up the game. I may blink back the tears and go play some Tie Fighter. *sniff*

Saturday, August 6, 2011

New Website

www.twinstickgames.com is now a little LESS temp - at the very least it has information about the game, a handful of screenshots, and a little video. Things are rattling on down the road.

Thursday, August 4, 2011

Challenges, exploit fixes, oh my

Challenges are now in the game - you can complete special objectives for cool global perks.
Yay!
Also, fixed several exploits with cannon-camping at the edges of the map, and made monsters smarter about killing nearby cannons.
Still churning!
Got a temp website set up at http://www.twinstickgames.com - will probably start doing more official stuff there and dev blog stuff here.

Monday, August 1, 2011

More adjustments

New stuff -

*Chickens now start to cry/sweat the more damaged they get
*They also animate faster to help you pick them out
*When chickens die, little angel chickens float up with a harp sound
*Better 'lose' sound
*Blocks do damage based on their type and size, instead of just general damage ( cheap blocks to crummy damage ). All blocks do less damage overall.
*You can now retry or exit on a level fail, and on level win, you can retry, exit, or advance
*You can now exit from the loadout menu directly
*Star requirements lowered across the board
*The Sun now operates as a timer/stopwatch, with the points of the sun showing you how much time is left in a gameplay phase

Next up - need to add a ghost deterrent. I'm thinking spotlights. Or a priest chicken.