Saturday, July 16, 2011

Monster Tower!


I should preface this by saying that this is a personal project, and nothing to do with my day job ( which is also making games ). It's more of a fun diversion for me where I get to work on the entirety of a game by my lonesome, which is singularly rewarding.

So, I've been working on this for a couple of months in my spare time off and on, and have now gotten to the stage where it's about time for some alpha testing out in the wild. The mechanics are all in place, the visuals have had a couple of passes, some performance optimization has happened, and there's been lots and lots of love applied to basic mechanics and interface.

It's pretty fun!

So, what is Monster Tower? I'm glad you asked.  It's a sort of physics based real-time strategy game combined with a little bit of tower defense, playable in 5 minute sessions - for iPhone and iPad.  I don't think there's anything quite like it around - it has changed and evolved a lot over its development.  If you combined Plants vs Zombies, Angry Birds, and Plunderland, that's about the best approximation I can give.

In Monster Tower, you have until nightfall to keep a gaggle of royal chickens alive. You can produce gold by purchasing smaller chickens, and you can protect your critters by building walls and setting up cannons or traps to fend off approaching monsters.  Monsters of various types will attempt to breach your defenses and destroy the chickens. It doesn't make any sense, but who cares!  Monsters want your chickens!

You can take a very active role in play - swiping enemy spears out of the air and hurling them back at them, or picking up chunks of rock or wood and throwing them at your enemies. Toss bombs, set up bear traps, freeze your enemies, or catch them on fire.  As you progress new monsters and tools are introduced - ghosts, siege towers, flame cannons, trooper chickens, and so on and so forth.

Take a peek -
Click on an image to see a bigger one.




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