After a short hiatus while I did 'real job' stuff, a new build went out tonight.
Some fundamental changes to game structure ( must destroy all enemies, not just survive time limit, waves of monsters, monster speed acceleration toward end of round ), and a new monster, and 3 or 4 new levels ( replacements for old ones ).
Back in the saddle again!
I really need to tackle a UI polish pass soon, too.
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