Tuesday, August 9, 2011

Boo. No Win Phone 7 for me - all managed, no unmanaged. Sad!

4 comments:

  1. Hey Travis, I saw your post about Monster Tower on the Marmalade forums and I thought it looked amazing. I'm a college student who just graduated about a year ago, and I've been working on an Airplay/Marmalade game myself. I was wondering if you wouldn't mind answering 1 or 2 newbie questions as this is my first time developing a real game.

    My question is...I've found that my app takes a long time to load compared to others. I use .png's for textures. Is there a way to shorten loading times by using specific formats/compressions, or do I just have to minimize/optimize the file size for the quality? (My game uses both IwGx and Iw2D)

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  2. I wanted to ask you because your game looked very (2D)graphic intensive, so I was wondering if you ever came across that problem.

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  3. I generally end up with things loading a lot slower on Android.
    One thing I can recommend - if you don't need them, turn off MIP generation, and it'll speed up your load times a good bit. I also tend to batch lots of sprites on a single sheet.

    Travis

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  4. Ohh I see....thanks I'll look into that!

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